Updated with some information from Serebii Updated with the rest of the missing information on base stats, types, and abilities. Updated with English names. Ever since I had seen footage of Pokewood in Black 2 & White 2, I had wondered if the opponents were programmed as Pokemon since they had HP, and you fought them. A sprite sheet on Spriter’s Resource appeared shortly after the game’s release showing the Pokewood opponents starting at index number 650, which is right after the last regular Pokemon, Genesect. I decided to try forcing them to appear in the wild in the game to see what would happen, and decided to make a video of it. Interestingly, most of them have unique cries, types, different stats, genders, placeholder graphics as backsprites, and whatnot. They might also have moves that they learn via level up, but I didn’t really experiment enough to find out. They also freeze the game upon capture, as the game tries to view what I’m assuming is a Pokedex entry that doesn’t exist. It would probably be possible to have one of them in your party by using a code that replaces a Pokemon in your party, or perhaps a fossil modifier code. But really now, who wouldn’t want their own Judo Jim to train? Sprite sheets from Spriter’s Resource: Regular: www.spriters-resource.com «Shiny»: www.spriters-resource.com Here’s a list of the index numbers for reference: #650 — Glitchy «UFO» Egg. (Normal type — No ability — 1 base stats all-around) #651 — Glitchy «Brycen Man» Bad Egg

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Solution 100 Doors